Religion
“The largest mineral deposits, the purest conditions to pursue new discoveries, the most profound natural beauties, none of these are found within the confines of a planetary gravity well. Just as Homo sapiens evolved from those first sea-going creatures who ventured out onto the land, so shall Homo stellarum evolve from those of use brave enough to forsake the planetary cradle. The universe awaits us.”
-Charles Sanchez, first CEO of the New Horizon Space Exploration Syndicate
The Church of Humanity’s Progress – the predominant religion of the Horizon Syndicate and most common religion in all human space – is a belief system centered around the precept that man’s place is among the stars. The church as it is known today was born during the long deep-space trip of the original Syndicate colonists, and quickly took hold among a group self-selected for a strong belief in space exploration. It was this new group that was behind the votes on 10 of the original 14 ships to slow and eventually halt the rotation that created artificial gravity in the colonist living quarters, and that led to the decision, upon arrival at the system that was to be the colonists’ new home, to largely forgo settling the human-habitable planet, in favor of using the colony ships as seeds for the construction of orbital habitats and factories out in the range of the asteroid belts.
It was as a result of this philosophy that when Commander Richard Cannon of the the Terran Colonization Fleet ‘Goldrush’ attempted to seize the system by force in the opening of the first Terran-Syndicate War, he found himself fighting a guerrilla war against an enemy with no fixed bases of operation and a large number of intra-system vessels that, while not designed for war, could be quickly repurposed. During this war, it was also the Church hierarchy that served as the only centralized authority that a majority of the Holdings could agree on, a precedent which paved the way for the role of the Church in the Syndicate today.
Culture
The society modern Syndicate is a two-tiered structure, divided into the Heavyside and the Lightside (those living on planets and those in habitats). While movement between these two groups is no longer as restricted as it was initially – when the heavysiders were primarily made up of the captive populations of conquered TCA colonies, kept in control by threat of orbital strike – it is nevertheless non-trivial. Due to the prejudices of the lightside population and the simple fact that lightsiders are generally better-suited to life and work in zero-g environments, it is very difficult for a heavysider to find work in a station habitat unless they are truly exception or have a particularly rare skill. The upshot of this is that generally only the most skilled heavysiders (and the most powerful, who can either afford not to work, or who are themselves employers) can hope to become part of the lightside – a situation which does nothing to reduce the prejudices of the lightsiders against those who remain on the surface.
The Heavyside
The major industry of the heavyside is agriculture, which tends to be more efficient than the hydroponic solutions used by the lightsiders, who are generally more concerned with oxygen production than food anyways. The original heavyside population was made up of the captive TCA colonists during the second Terran-Syndicate war, who were used a labor body to produce food for the expanding Syndicate fleet and orbital installations, freeing up space previously used for hydroponics to be pressed into service for military production. When the Treaty of Sol officially ended the second war, the Horizon Syndicate officially retained ownership of a large number of Terran colonies, but was required to offer free emigration for any former TCA citizens who wished to depart. In order to prevent mass exodus, the Syndicate offered large land grants to any TCA citizen – in the conquered territories or not – willing to sign a contract to live on a Syndicate planet for a period of 20 years. Many of the poorer members of the TCA, faced with the prospect of finding work in a labor force swelled both by the return of members of the military to civilian life and by the influx of emigres from the captured colonies, elected to take the offer. The Syndicate has since repeated this pattern each time they have settled a new planet, offering substantial land grants to those willing to emigrate to the new territory. The need to maintain the heavyside population in order to keep food production high has resulted in a reasonably high quality of life among the heavyside population even if they do find their career choices fairly limited.
Despite – or perhaps because of – this, the younger portions of the heavyside population show high levels of disaffection, caused in large part by the extreme difficulty of upward mobility in a place where wealth is measured almost entirely in land and land is all owned by the older elements of heavyside society. While this pressure drives new colonization efforts, it also produces an extremely high rate of cybercrime, viewed by many as the only route out of a life of agricultural work. This has served to widen the divide between heavyside and lightside, as lightside corporations are the most common targets for such criminals.
The Lightside
Within lightside society, additional stratification is found. The working class is made of corporate employees, whose fates rise and fall with their employers. Competition within this class is fairly cutthroat, if rarely actually violent, and aggressive headhunting and corporate espionage is the rule of the day. The ultimate dream of almost every lightsider in this class is to be the self-employed owner of a new corporation, but only a rare few actually succeed at this aspiration. The most common form of this dream is the idea of the Captain-Owner – a lightsider who owns their own hyper-capable vessel and lives off the profits of trading, transport and mercenary work. While the life of an actual Captain-Owner is almost always a razor’s edge of only barely managing to keep ahead of costs and hoping to save enough money for retirement, there have been enough fabulous success stories that the ideal is kept alive.
Standing above this working class are the Holding Families. More commonly known as the first families (except among those families that actually do trace their lineage back to the original shareholders and captain-owners of the original colonization fleet, who reserve the term for themselves), these aristocratic families rule over the economics of the Syndicate. Within the actual power-structures of the massive conglomerations that own almost 90% of all corporate stock in the Syndicate territory, the bonds of family and marriage are often held to be more important than mere positions – most corporations employ in some seemingly minor position a member of the Holding Family that backed their IPO, and though these advisers rarely intervene in corporate matters, when they do, their suggestions are listened to even by Presidents and CEOs. This is not the rules for every Holding, but 11 of the 14 function on this model (of the remaining three, two are still run on a system similar to a corporation, and the last is entirely held and owned by a single person). While some think of the Holding Families as aristocratic parasites sitting on top of the production of the corporations, it is unwise to discount the danger of their members. In addition to enjoying the highest levels of education in the Syndicate, the Holding Families also coopt the cream of the corporate crop into their ranks via adoption and marriage, and competition between members of a family can reach a level of byzantine viciousness and complexity only dreamed of by those in the working class.
Competition between the Holdings themselves is extremely slow and reserved compared to the pace of smaller corporations, but when they do take it upon themselves to crush a competitor, it’s generally done with the dispassionate thoroughness that comes from the sheer size of the holdings.